Author: Kathleen Yin

Shall we kill zombies with words? – Typing of the Dead: Overkill

This… this has got to be the most crassly humourous game ‘with educational intent’ that I have ever seen. Take a ’70s action flick, an classic cops-versus-mafia premise, a good-ol’ zombie outbreak in the American South with conspiratorial bioweapons, and a numbing amount of swearing and gore and strippers, then you have a first impression of Typing of the Dead: Overkill. If this sounds like a game that has absolutely nothing to do with typing, then you would right. Everything in the menu page, from the glitzy background to the busty female characters, from the sleazy background music and...

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Valiant Heart: The Great War

In the world of video game development, AAA studios are usually not the port of call for the creation of games to bring awareness to historical events or to promote the greater good. In fact, despite the rise of many AAA games with serious undertones, many large video game developers have been accused of valuing financial return, rather than praised for the social benefit of their products. It is sad that although sometimes these comments merely fall into the category of harsh criticism, in other times money does indeed prove to be more important than social awareness, making the idea of...

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Character over Gameplay: A Review of Touken Ranbu

One of the unspoken rules in media, no matter what format, is that sex sells. Regardless of your stance on the sexualisation of characters in video games or other media, it is hard to deny that such stimuli pull at parts deep inside our brain, drawing our attention like a primal, invisible magnet. Of course, some take advantage of this more than others, with Asian games being somewhat notorious for sexualising their characters regardless of context. Indeed, it doesn’t take long for anyone with an interest in games to think of ample examples of sexualised characters in Japanese games. Given...

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There is nothing either good or bad, but marketing makes it so – Kholat vs Firewatch

There are some debates in the world of game design that never really die down, always ready to be re-kindled with the release of a new game. In particular, the question of how to balance player autonomy against embedded narrative, with various companies like Bioware, Square Enix, Bethesda, and Nintendo, and now Guerrilla Games all weighing in on one side or the other through series such as Mass Effect, Final Fantasy, The Elder Scrolls, Zelda: Breath of the Wild, and Horizon Zero Dawn. Yet while the age-old debate rages on among AAA companies, indie developers, regardless of their views, usually find themselves bound by more pragmatic...

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Analysis – Never Alone (Kisima Ingitchuna)

For all of mankind’s cultural achievements, if there is one thing we lost while moving from an oral tradition to a written one, it was how stories used to come to life. Oral traditions, persisting nowadays only in a handful of indigenous cultures, treat their historical stories as tales to be heard and watched instead of simply read. Every generation has designated storytellers, who commit to memory the stories passed down since antiquity, acting as veritable human libraries who possess all the life knowledge and cultural identity of their people. Much like how Shakespeare’s plays were meant to be...

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